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Fix/quest sdk no boundary #737
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The manifest parts look good (edit: I thought it looks good, but it didn't actually work. Type mismatches). I know we shouldn't look too carefully at Unity files, but normally it's just additions -- here there were some things that seem to have been removed or disabled. Deliberate?
Also, I'd like to test an upload for Quest on this branch -- any objections if I push a commit, later to be reverted, to try this?
All the changes in the Unity files were by Unity - I didn't change anything manually except updating the package version |
I'm going to try reverting the changes to those files locally to see if the new sdk automatically makes the same changes again. |
ok. Also note that the Mac failure was a real failure, but perhaps we just need to delete the package cache |
The Mac failure is real, but I think we should probably just be removing the package on Mac |
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